Component.GetComponentsInChildrenfunction GetComponentsInChildren (t : Type, includeInactive : boolean = false) : Component[]DescriptionReturns all components of Type type in the GameObject or any of its children. For C# there is a generic version available.
JavaScripts
// Disable the spring on all HingeJoints
// in this game object and all its child game objects var hingeJoints : HingeJoint[]; hingeJoints = GetComponentsInChildren (HingeJoint); for (var joint : HingeJoint in hingeJoints) { joint.useSpring = false; } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public HingeJoint[] hingeJoints; void Awake() { hingeJoints = GetComponentsInChildren<HingeJoint>(); foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } } import UnityEngine
import System.Collections class example(MonoBehaviour): public hingeJoints as (HingeJoint) def Awake(): hingeJoints = GetComponentsInChildren[of HingeJoint]() for joint as HingeJoint in hingeJoints: joint.useSpring = false function GetComponentsInChildren.<T> (includeInactive : boolean) : T[]Descriptionfunction GetComponentsInChildren.<T> () : T[]Description |
