EditorGUILayout.Vector2Fieldstatic function Vector2Field (label : String, value : Vector2, params options : GUILayoutOption[]) : Vector2Parameters
ReturnsVector2 - The value entered by the user. DescriptionMake an X & Y field for entering a Vector2.
// Simple Script that measures the distance between 2 points class EditorGUILayoutVector2Field extends EditorWindow { var distance : float = 0; var p1 : Vector2; var p2 : Vector2; @MenuItem("Examples/Measure Distance") static function Init() { var window = GetWindow(EditorGUILayoutVector2Field); window.Show(); } function OnGUI() { p1 = EditorGUILayout.Vector2Field("Point 1:", p1); p2 = EditorGUILayout.Vector2Field("Point 2:", p2); EditorGUILayout.LabelField("Distance:", distance.ToString()); if(GUILayout.Button("Close")) this.Close(); } function OnInspectorUpdate() { distance = Vector2.Distance(p1,p2); this.Repaint(); } }
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