GUILayout.PasswordFieldstatic function PasswordField (password : String, maskChar : char, params options : GUILayoutOption[]) : Stringstatic function PasswordField (password : String, maskChar : char, maxLength : int, params options : GUILayoutOption[]) : Stringstatic function PasswordField (password : String, maskChar : char, style : GUIStyle, params options : GUILayoutOption[]) : Stringstatic function PasswordField (password : String, maskChar : char, maxLength : int, style : GUIStyle, params options : GUILayoutOption[]) : StringParameters
ReturnsString - the edited password. DescriptionMake a text field where the user can enter a password.
JavaScripts
var passwordToEdit : String = "My Password";
function OnGUI () { // Make a password field that modifies passwordToEdit. passwordToEdit = GUILayout.PasswordField (passwordToEdit, "*"[0], 25); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public string passwordToEdit = "My Password"; void OnGUI() { passwordToEdit = GUILayout.PasswordField(passwordToEdit, "*"[0], 25); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public passwordToEdit as string = 'My Password' def OnGUI(): passwordToEdit = GUILayout.PasswordField(passwordToEdit, '*'[0], 25) |

