GUIStyle.fontvar font : FontDescriptionThe font to use for rendering. If null, the default font for the current GUISkin is used instead.
JavaScripts
// Prints name of the font that customStyles[0] is using
function OnGUI() { if(GUI.skin.customStyles.Length > 0) Debug.Log("Font name: " + GUI.skin.customStyles[0].font.name); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OnGUI() { if (GUI.skin.customStyles.Length > 0) Debug.Log("Font name: " + GUI.skin.customStyles[0].font.name); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OnGUI(): if GUI.skin.customStyles.Length > 0: Debug.Log(('Font name: ' + GUI.skin.customStyles[0].font.name)) |
