GUIStyle.marginvar margin : RectOffsetDescriptionThe margins between elements rendered in this style and any other GUI elements This only has effect when using automatic layout (See Also: GUILayout).
JavaScripts
// Prints the left, right, top and down values of the GUIStyle margin
private var rctOff : RectOffset; function OnGUI() { if(GUI.skin.customStyles.Length > 0) { rctOff = GUI.skin.customStyles[0].margin; Debug.Log("Left: " + rctOff.left + " Right: " + rctOff.right); Debug.Log("Top: " + rctOff.top + " Bottom: " + rctOff.bottom); } } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { private RectOffset rctOff; void OnGUI() { if (GUI.skin.customStyles.Length > 0) { rctOff = GUI.skin.customStyles[0].margin; Debug.Log("Left: " + rctOff.left + " Right: " + rctOff.right); Debug.Log("Top: " + rctOff.top + " Bottom: " + rctOff.bottom); } } } import UnityEngine
import System.Collections class example(MonoBehaviour): private rctOff as RectOffset def OnGUI(): if GUI.skin.customStyles.Length > 0: rctOff = GUI.skin.customStyles[0].margin Debug.Log(((('Left: ' + rctOff.left) + ' Right: ') + rctOff.right)) Debug.Log(((('Top: ' + rctOff.top) + ' Bottom: ') + rctOff.bottom)) |
