Gizmos.DrawRaystatic function DrawRay (r : Ray) : voidstatic function DrawRay (from : Vector3, direction : Vector3) : voidDescriptionDraws a ray starting at from to from + direction.
JavaScripts
function OnDrawGizmosSelected () {
// Draws a 5 meter long red line in front of the object Gizmos.color = Color.red; var direction : Vector3 = transform.TransformDirection (Vector3.forward) * 5; Gizmos.DrawRay (transform.position, direction); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OnDrawGizmosSelected() { Gizmos.color = Color.red; Vector3 direction = transform.TransformDirection(Vector3.forward) * 5; Gizmos.DrawRay(transform.position, direction); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OnDrawGizmosSelected(): Gizmos.color = Color.red direction as Vector3 = (transform.TransformDirection(Vector3.forward) * 5) Gizmos.DrawRay(transform.position, direction) |
