Gizmos.DrawWireSpherestatic function DrawWireSphere (center : Vector3, radius : float) : voidDescriptionDraws a wireframe sphere with center and radius.
JavaScripts
var explosionRadius = 5.0;
function OnDrawGizmosSelected () { // Display the explosion radius when selected Gizmos.color = Color.white; Gizmos.DrawWireSphere (transform.position, explosionRadius); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public float explosionRadius = 5.0F; void OnDrawGizmosSelected() { Gizmos.color = Color.white; Gizmos.DrawWireSphere(transform.position, explosionRadius); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public explosionRadius as single = 5.0F def OnDrawGizmosSelected(): Gizmos.color = Color.white Gizmos.DrawWireSphere(transform.position, explosionRadius) |
