Version: 2022.3
LanguageEnglish
  • C#
Removed

Physics.sleepAngularVelocity

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete The sleepAngularVelocity is no longer supported. Use sleepThreshold. Note that sleepThreshold is energy but not velocity. public static float sleepAngularVelocity;

Description

The default angular velocity, below which objects start sleeping (default 0.14). Must be positive.

See the Physics Overview in the manual for more information about Rigidbody sleeping. This can be overridden per rigidbody using Rigidbody.sleepAngularVelocity.

This value is usually changed in Edit->Project Settings->Physics inspector instead of from scripts.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Physics.sleepAngularVelocity = 0.1f; } }