Quaternion.Anglestatic function Angle (a : Quaternion, b : Quaternion) : floatDescriptionReturns the angle in degrees between two rotations a and b.
JavaScripts
// Calculates the angle (degrees) between
// the rotation of this transform and target. var target : Transform; function Update () { var angle : float = Quaternion.Angle(transform.rotation, target.rotation); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public Transform target; void Update() { float angle = Quaternion.Angle(transform.rotation, target.rotation); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public target as Transform def Update(): angle as single = Quaternion.Angle(transform.rotation, target.rotation) |
