Renderer.enabledvar enabled : booleanDescriptionMakes the rendered 3D object visible if enabled.
JavaScripts
// make the object invisible
renderer.enabled = false; using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { renderer.enabled = false; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): renderer.enabled = false
JavaScripts
// Toggle the Object's visibility each second.
// make the object visible renderer.enabled = true; function Update () { // Find out whether current second is odd or even var seconds : int = Time.time; var oddeven = (seconds % 2) == 0; // Enable renderer accordingly renderer.enabled = oddeven; } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Update() { int seconds = Time.time; bool oddeven = seconds % 2 == 0; renderer.enabled = oddeven; } void Awake() { renderer.enabled = true; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Update(): seconds as int = Time.time oddeven as bool = ((seconds % 2) == 0) renderer.enabled = oddeven def Awake(): renderer.enabled = true |
