Renderer
Inherits from Component
General functionality for all renderers.
A renderer is what makes an object appear on the screen. For any game object or component its
renderer can be accessed trough a renderer property:
renderer.enabled = false;
using UnityEngine; using System.Collections;
public class example : MonoBehaviour { void Example() { renderer.enabled = false; } }
import UnityEngine import System.Collections
class example(MonoBehaviour):
def Example(): renderer.enabled = false
Use this class to access the renderer of any object, mesh or particle system.
Renderers can be disabled to make objects invisible (see enabled), and the materials can be accessed
and modified through them (see material).
See Also: Renderer components for meshes, particles,
lines and trails.
Variables
| isPartOfStaticBatch |
Has this renderer been statically batched with any other renderers?
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| worldToLocalMatrix |
Matrix that transforms a point from world space into local space (Read Only).
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| localToWorldMatrix |
Matrix that transforms a point from local space into world space (Read Only).
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| enabled |
Makes the rendered 3D object visible if enabled.
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| castShadows |
Does this object cast shadows?
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| receiveShadows |
Does this object receive shadows?
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| material |
The material of this object.
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| sharedMaterial |
The shared material of this object.
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| sharedMaterials |
All the shared materials of this object.
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| materials |
All the materials of this object.
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| bounds |
The bounding volume of the renderer (Read Only).
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| lightmapIndex |
The index of the lightmap applied to this renderer.
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| lightmapTilingOffset |
The tiling & offset used for lightmap.
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| isVisible |
Is this renderer visible in any camera? (Read Only)
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| useLightProbes |
If enabled and baked light probes are present in the scene, an interpolated light probe
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| lightProbeAnchor |
If set, Renderer will use this Transform's position to find the interpolated light probe;
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Functions
Messages Sent
| OnBecameVisible |
OnBecameVisible is called when the object became visible by any camera.
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| OnBecameInvisible |
OnBecameInvisible is called when the object is no longer visible by any camera.
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Inherited members
Inherited Variables
Inherited Functions
Inherited Class Functions
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operator bool |
Does the object exist?
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Instantiate |
Clones the object original and returns the clone.
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Destroy |
Removes a gameobject, component or asset.
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DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
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FindObjectsOfType |
Returns a list of all active loaded objects of Type type.
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FindObjectOfType |
Returns the first active loaded object of Type type.
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operator == |
Compares if two objects refer to the same
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operator != |
Compares if two objects refer to a different object
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DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene.
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