Selection.transformsstatic var transforms : Transform[]DescriptionReturns the top level selection, excluding prefabs. This is the most common selection type when working with scene objects. // C# example
// Select Objects and make them look to the main Camera by pressing 'l' using UnityEngine; using UnityEditor; public class LookAtMainCamera : ScriptableObject { [MenuItem ("Example/Selection looks at Main Camera _l")] static void Look() { Camera camera = Camera.main; if (camera) { foreach (Transform transform in Selection.transforms) { Undo.RegisterUndo(transform, transform.name + " Looks at Main Camera" ); transform.LookAt(camera.transform); } } } //The menu item will be disabled if nothing, is selected. [MenuItem ("Example/Selection looks at Main Camera _l", true)] static bool ValidateSelection () { return Selection.transforms.Length != 0; } } |
