Texture2D
Class, inherits from Texture
Class for texture handling. Use this to create textures on the fly or to modify existing texture assets.
Variables
| mipmapCount |
How many mipmap levels are in this texture (Read Only).
|
| format |
The format of the pixel data in the texture (Read Only).
|
Constructors
Functions
Inherited members
Inherited Variables
|
width |
Width of the texture in pixels (Read Only)
|
|
height |
Height of the texture in pixels (Read Only)
|
|
filterMode |
Filtering mode of the texture.
|
|
anisoLevel |
Anisotropic filtering level of the texture.
|
|
wrapMode |
Wrap mode (Repeat or Clamp) of the texture.
|
|
mipMapBias |
Mip map bias of the texture.
|
|
name |
The name of the object.
|
|
hideFlags |
Should the object be hidden, saved with the scene or modifyable by the user?
|
Inherited Functions
Inherited Class Functions
|
operator bool |
Does the object exist?
|
|
Instantiate |
Clones the object original and returns the clone.
|
|
Destroy |
Removes a gameobject, component or asset.
|
|
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
|
|
FindObjectsOfType |
Returns a list of all active loaded objects of Type type.
|
|
FindObjectOfType |
Returns the first active loaded object of Type type.
|
|
operator == |
Compares if two objects refer to the same
|
|
operator != |
Compares if two objects refer to a different object
|
|
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene.
|
|