TextureFormat.ARGB32TextureFormat.ARGB32DescriptionColor with an alpha channel texture format. See Also: Texture2D.Texture2D, texture assets.
JavaScripts
function Start () {
// Create a new ARGB texture and assign it to the renderer's material var texture = new Texture2D (128, 128, TextureFormat.ARGB32, false); renderer.material.mainTexture = texture; } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Start() { Texture2D texture = new Texture2D(128, 128, TextureFormat.ARGB32, false); renderer.material.mainTexture = texture; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Start(): texture as Texture2D = Texture2D(128, 128, TextureFormat.ARGB32, false) renderer.material.mainTexture = texture |
