TextureFormat.ARGB32TextureFormat.ARGB32DescriptionColor with an alpha channel texture format.
function Start () { // Create a new ARGB texture and assign it to the renderer's material var texture = new Texture2D (128, 128, TextureFormat.ARGB32, false); renderer.material.mainTexture = texture; } See Also: Texture2D.Texture2D, texture assets. |
