Book of the Dead
Book of the Dead is a first-person interactive demo created by the Unity Demo Team and rendered in real time which showcases the capabilities of Unity 2018 for powering high-end visuals for game productions.
Environment using only Asset Store models. Created with Unity 2017.1, the Post-processing Stack v1 and the Volumetric lighting packages.
Adam is a short film created by the Unity demo team and rendered in real time. It’s built to showcase and test out the graphical quality achievable with Unity in 2016!
Putting Unity’s Realtime GI features to good use – this project is available on the AssetStore for everyone to try out.
Archviz sample, realtime GI study, and an early glimpse into the screen-space ray-traced reflections in Unity.
A game-ready environment where we used Unity’s PBS and the Megascans library of scanned textures by Quixel. It also served as an early testing ground for the lighting workflows in Unity 5. The project is available on the AssetStore.
An experimental co-production with digital double agency EISKO, where we explored the pipeline from scan to engine and gave a shot at creating realistic human skin in Unity.
The Teleporter demo was our first internal production making use of the Physically Based Shader in Unity 5, approximately a year before it was released to the public.
Pushing the envelope on mobile graphics: The Chase is a demo running in real time on iPad 4 / Nexus 7.