Application.platformstatic var platform : RuntimePlatformDescriptionReturns the platform the game is running (Read Only). Use this property if you absolutely need to do some platform dependent work. See Also: RuntimePlatform
JavaScripts
function Start () {
if (Application.platform == RuntimePlatform.WindowsPlayer) print ("Do something special here!"); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Start() { if (Application.platform == RuntimePlatform.WindowsPlayer) print("Do something special here!"); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Start(): if Application.platform == RuntimePlatform.WindowsPlayer: print('Do something special here!') |
