EditorWindow.GetWindowWithRectstatic function GetWindowWithRect (t : System.Type, rect : Rect, utility : boolean = false, title : String = null) : EditorWindowParameters
DescriptionReturns the first EditorWindow of type t which is currently on the screen. If there is none, creates and shows new window at the position rect and returns the instance of it.
// Create a dockable empty window at the top left corner of the screen // with 100px width and 150px height import UnityEditor; class GetWindowRectEx extends EditorWindow { @MenuItem("Example/Display simple sized Window") static function Initialize() { var window : GetWindowEx = EditorWindow.GetWindowWithRect(GetWindowRectEx, Rect(0, 0, 100, 150)); } }
static function GetWindowWithRect.<T> (rect : Rect) : Tstatic function GetWindowWithRect.<T> (rect : Rect, utility : boolean) : Tstatic function GetWindowWithRect.<T> (rect : Rect, utility : boolean, title : String, focus : boolean) : TParameters
DescriptionReturns the first EditorWindow of type t which is currently on the screen. If there is none, creates and shows new window at the position rect and returns the instance of it.
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