EditorWindow Class, inherits from ScriptableObject  

Scripting > Editor Classes > EditorWindow

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

Variables
position

Pixel-position on screen.

backgroundColor

Background color of the window.

hasTitle

Does the window have a visible title bar. (Read Only)

autoRepaintOnSceneChange

Does the window automatically repaint whenever the scene has changed?

Constructors
EditorWindow

Functions
Show

Show the editor window.

Close

Close the editor window.

Repaint

Make the window repaint.

Messages Sent
OnGUI

Implement your own GUI here.

Update

Called 100 times per second on all visible windows.

OnInspectorUpdate

OnInspectorUpdate is called

OnSelectionChange

Called whenever the selection has changed.

OnCloseWindow

Called when the window is closed.

OnHierarchyWindowChange

Called whenever the scene hierarchy has changed.

OnProjectWindowChange

Called whenever the project has changed.

Inherited members
Inherited Variables
name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifyable by the user?

Inherited Functions
GetInstanceID

Returns the instance id of the object.

Inherited Messages Sent
OnEnable

This function is called when the object is loaded

OnDisable

This function is called when the scriptable object goes out of scope

Inherited Class Functions
CreateInstance

Creates an instance of a scriptable object with className.

operator bool

Does the object exist?

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same

operator !=

Compares if two objects refer to a different object

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.