function ShowUtility () : void
Description
Show the EditorWindow as a floating utility window.
Utility windows will always be in front of normal windows, and will be hidden when user switches to another application.
Note: You dont need to use EditorWindow.GetWindow() before using this function to show the window.

Floating window utility that lets you randomize the rotation of the selected objects.
class RandomizeInSelection extends EditorWindow {
var rotationAmount = 0.33;
var selected = "";
function RandomizeSelected() {
for (var transform in Selection.transforms) {
var rotation = Random.rotation;
transform.localRotation =
Quaternion.Slerp(transform.localRotation, rotation, rotationAmount);
}
}
function OnGUI() {
for (var t in Selection.transforms)
selected += t.name + " ";
EditorGUILayout.LabelField("Selected Object:", selected);
selected = "";
if(GUILayout.Button("Randomize!"))
RandomizeSelected();
if(GUILayout.Button("Close"))
this.Close();
Debug.Log(selected);
}
function OnInspectorUpdate() {
Repaint();
}
@MenuItem("Example/Randomize Children In Selection")
static function RandomizeWindow() {
var window : RandomizeInSelection = new RandomizeInSelection();
window.ShowUtility();
}
}