GUIContent.imagevar image : TextureDescriptionThe icon image contained.
JavaScripts
var icon : Texture;
function OnGUI () { if(!icon) { Debug.LogError("Add a texture on the inspector first"); return; } GUI.Button (Rect (0, 0, 100, 20), GUIContent (icon)); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public Texture icon; void OnGUI() { if (!icon) { Debug.LogError("Add a texture on the inspector first"); return; } GUI.Button(new Rect(0, 0, 100, 20), new GUIContent(icon)); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public icon as Texture def OnGUI(): if not icon: Debug.LogError('Add a texture on the inspector first') return GUI.Button(Rect(0, 0, 100, 20), GUIContent(icon)) |
