GUILayout.HorizontalScrollbarstatic function HorizontalScrollbar (value : float, size : float, leftValue : float, rightValue : float, params options : GUILayoutOption[]) : floatstatic function HorizontalScrollbar (value : float, size : float, leftValue : float, rightValue : float, style : GUIStyle, params options : GUILayoutOption[]) : floatParameters
Returnsfloat - the modified value. This can be changed by the user by dragging the scrollbar, or clicking the arrows at the end. DescriptionMake a horiztonal scrollbar. Scrollbars are what you use to scroll through a document. Most likely, you want to use scroll views instead.
JavaScripts
var hSbarValue : float;
function OnGUI () { hSbarValue = GUILayout.HorizontalScrollbar (hSbarValue, 1.0, 0.0, 10.0); GUILayout.Label("This is a text that makes space"); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public float hSbarValue; void OnGUI() { hSbarValue = GUILayout.HorizontalScrollbar(hSbarValue, 1.0F, 0.0F, 10.0F); GUILayout.Label("This is a text that makes space"); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public hSbarValue as single def OnGUI(): hSbarValue = GUILayout.HorizontalScrollbar(hSbarValue, 1.0F, 0.0F, 10.0F) GUILayout.Label('This is a text that makes space') Finding extra elements:
The styles of the buttons at then end of the scrollbar are searched for in the current skin by adding "leftbutton" and "rightbutton" to the style name.
The name of the scrollbar thumb (the thing you drag) is found by appending "thumb" to the style name.var scrollPos : float = 0.5;
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