GUILayout.Toolbarstatic function Toolbar (selected : int, images : Texture[], params options : GUILayoutOption[]) : intstatic function Toolbar (selected : int, content : GUIContent[], params options : GUILayoutOption[]) : intstatic function Toolbar (selected : int, texts : string[], style : GUIStyle, params options : GUILayoutOption[]) : intstatic function Toolbar (selected : int, images : Texture[], style : GUIStyle, params options : GUILayoutOption[]) : intstatic function Toolbar (selected : int, contents : GUIContent[], style : GUIStyle, params options : GUILayoutOption[]) : intParameters
Returnsint - The index of the selected button. DescriptionMake a toolbar
JavaScripts
var toolbarInt : int = 0;
var toolbarStrings : String[] = ["Toolbar1", "Toolbar2", "Toolbar3"]; function OnGUI () { toolbarInt = GUILayout.Toolbar (toolbarInt, toolbarStrings); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public int toolbarInt = 0; public string[] toolbarStrings = new string[] {"Toolbar1", "Toolbar2", "Toolbar3"}; void OnGUI() { toolbarInt = GUILayout.Toolbar(toolbarInt, toolbarStrings); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public toolbarInt as int = 0 public toolbarStrings as (string) = ('Toolbar1', 'Toolbar2', 'Toolbar3') def OnGUI(): toolbarInt = GUILayout.Toolbar(toolbarInt, toolbarStrings)
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