GUIStyle.contentOffsetvar contentOffset : Vector2DescriptionPixel offset to apply to the content of this GUIstyle
JavaScripts
// Prints the value of contentOffset inside customStyles[0]
function OnGUI() { if(GUI.skin.customStyles.Length > 0) Debug.Log(GUI.skin.customStyles[0].contentOffset); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void OnGUI() { if (GUI.skin.customStyles.Length > 0) Debug.Log(GUI.skin.customStyles[0].contentOffset); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def OnGUI(): if GUI.skin.customStyles.Length > 0: Debug.Log(GUI.skin.customStyles[0].contentOffset) |
