GUIUtility.keyboardControlstatic var keyboardControl : intDescriptionThe controlID of the control that has keyboard focus.
JavaScripts
// Click on the text field to see the id of the control.
private var str : String = "A String!"; function OnGUI() { str = GUILayout.TextField(str,10); Debug.Log("id: " + GUIUtility.keyboardControl); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { private string str = "A String!"; void OnGUI() { str = GUILayout.TextField(str, 10); Debug.Log("id: " + GUIUtility.keyboardControl); } } import UnityEngine
import System.Collections class example(MonoBehaviour): private str as string = 'A String!' def OnGUI(): str = GUILayout.TextField(str, 10) Debug.Log(('id: ' + GUIUtility.keyboardControl)) |
