HandleUtility.WorldToGUIPointstatic function WorldToGUIPoint (world : Vector3) : Vector2DescriptionConvert world space point to a 2D GUI position. Uses the current camera to calculate the projection. See Also: GUIPointToWorldRay. |
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HandleUtility.WorldToGUIPointstatic function WorldToGUIPoint (world : Vector3) : Vector2DescriptionConvert world space point to a 2D GUI position. Uses the current camera to calculate the projection. See Also: GUIPointToWorldRay. |