HideFlags.HideInHierarchyHideFlags.HideInHierarchyDescriptionThe object will not appear in the hierarchy and will not show up in the project view if it is stored in an asset.
JavaScripts
// Creates 5 planes and hides them from the Hierarchy in the Editor.
function Start() { for(var i : int = 0; i < 5; i++) { var createdGO : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane); createdGO.hideFlags = HideFlags.HideInHierarchy; } } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Start() { int i = 0; while (i < 5) { GameObject createdGO = GameObject.CreatePrimitive(PrimitiveType.Plane); createdGO.hideFlags = HideFlags.HideInHierarchy; i++; } } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Start(): i as int = 0 while i < 5: createdGO as GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane) createdGO.hideFlags = HideFlags.HideInHierarchy i++ |
