Mathf.Clamp01static function Clamp01 (value : float) : floatDescriptionClamps value between 0 and 1 and returns value
JavaScripts
// Set the position of the transform to be that of the time
// but never less than 0 or more than 1 function Update () { transform.position = Vector3(Mathf.Clamp01(Time.time), 0, 0); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Update() { transform.position = new Vector3(Mathf.Clamp01(Time.time), 0, 0); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Update(): transform.position = Vector3(Mathf.Clamp01(Time.time), 0, 0) |
