Mathf.PIstatic var PI : floatDescriptionThe infamous 3.14159265358979... value (Read Only).
JavaScripts
var radius : float = 5;
function Start() { var perimeter : float = 2 * Mathf.PI * radius; Debug.Log("The perimeter of the circle is: " + perimeter); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public float radius = 5; void Start() { float perimeter = 2 * Mathf.PI * radius; Debug.Log("The perimeter of the circle is: " + perimeter); } } import UnityEngine
import System.Collections class example(MonoBehaviour): public radius as single = 5 def Start(): perimeter as single = ((2 * Mathf.PI) * radius) Debug.Log(('The perimeter of the circle is: ' + perimeter)) |
