Manual     Reference     Scripting  
  
Scripting > Runtime Classes > QualitySettings Switch to Component   
  • Menu
  • Overview
  • Runtime Classes
  • Attributes
  • Enumerations
  • Editor Classes
  • Enumerations
  • History
  • Index
  • QualitySettings
  • All Members
  • Class Variables
  • anisotropicFiltering
  • antiAliasing
  • currentLevel
  • masterTextureLimit
  • maxQueuedFrames
  • pixelLightCount
  • shadowCascades
  • shadowDistance
  • shadowProjection
  • softVegetation
  • vSyncCount
  • Class Functions
  • DecreaseLevel
  • IncreaseLevel

QualitySettings.IncreaseLevel  

static function IncreaseLevel () : void

Description

Increase the current quality level.

JavaScripts
using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Awake() {
QualitySettings.IncreaseLevel();
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Awake():
QualitySettings.IncreaseLevel()

IncreaseLevel and DecreaseLevel functions do not apply anti-aliasing changes. If you want to apply anti-aliasing setting in a different quality level, assign currentLevel variable.

See Also: DecreaseLevel, currentLevel, Quality Settings.