Unity 2023.2.11

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Known Issues in 2023.2.11f1

  • 3D Physics: inertiaTensor does not reset to the original value when setting Rigidbody constraints from FreezeAll to None (UUM-59748)

  • Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)

  • Asset - Database: Memory leak when creating ARC prefab (UUM-61023)

  • Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on (UUM-57201)

  • Asset Importers: Crash on ConvertBlenderToFBX while importing a specific .blend file (UUM-63758)

  • Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)

  • DirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset (UUM-57113)

  • HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP (UUM-60000)

  • HD RP: [AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when Baking Light with Virtual Offset on Probe Volumes (UUM-59522)

  • IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)

  • IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)

  • Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)

  • Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)

  • Platform Audio: [Linux] No audio output when playing audio (UUM-53143)

  • Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)

  • RP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR (UUM-22444)

  • Scene Management: Crash on GameObject::QueryComponentByType when opening a project (UUM-58461)

2023.2.11f1 Release Notes

Changes

  • Universal RP: The Auto option in SH Evaluation Mode, in the URP Asset, now chooses Per Vertex instead of Per Pixel on mobile and similar devices. (UUM-60483)

  • XR: The Oculus XR Plugin package has been updated to 4.2.0.

Fixes

  • Android: SoftInput layout issue on some Android device (Samsung Android 12+ devices). (UUM-59379)

  • Android: SoftInput visibility issue on some Android device when hideInput is enabled (Samsung Android 12+ devices). (UUM-57858)

  • Documentation: Fixed example code for AudioSource.GetSpectrumData by using AudioSource instead of AudioListener. (UUM-52561)

  • Editor: Delayed inspector reload after RP switch. (UUM-46943)

  • Editor: Fixed a bug where the hotkey would appear in the label of the selected item of a UIElements.PopupField and a EditorGUILayout.Popup. (UUM-6243)

  • Editor: Fixed error thrown from UnityYAMLMerge when comparing similar sequences. (UUM-31240)

  • Editor: Fixed issue where the Selection's active context would be set to null after importing an asset. (UUM-51712)

  • Editor: Fixed issue with sprites not working in text when using complex text features (UUM-57614)

  • Editor: Fixed pressing the Esc key changing the values of other properties when editing a property of the RectTransform. (UUM-56007)

  • Editor: Improve UI for light culling mask in Forward+ mode (UUM-41683)

  • Graphics: Ensured non-background materials aren't rendered as six-faced skyboxes. (UUM-62526)

  • macOS: Limit Update loop frequency by target frame rate to not overwhelm the system and not delay input processing. (UUM-59176)

  • Networking: UnityWebRequest scripting API improved and updated.

  • Package Manager: Fix install upm on asset store package selecting random package in package list. (UUM-62656)

  • Package Manager: Fixed Installing a package by name@version not showing "installing a package" in package details pane. (UUM-41690)

  • Package Manager: Package Import window retains its functionality when collapsing the root folder of a package (UUM-52889)

  • Scene/Game View: Fixed missing Alt + Left Mouse Button pan shortcut when in 2D scene mode. (UUM-61554)

  • Scripting: Ensure that we use a Logical Path rather than an Absolute Path when looking up InstanceIDs (UUM-63675)

  • UI Elements: Updated the logic to use the proper source count removing the dependency from the source type and layout version. (UUM-55415)

  • UI Toolkit: Fixed composite field values remain displayed as mixed when their showMixedValue is set back to false. (UUM-33760)

  • UI Toolkit: Fixed CompositeField subfield value setting when multi-editing. (UUM-63331)

  • UI Toolkit: Fixed elements sometimes remaining in the hover pseudo-state after a touch pointer input followed by hiding and showing the element. (UUM-8750)

  • UI Toolkit: Fixed elements sometimes remaining in the hover pseudo-state after a touch pointer input has left the them. (UUM-4156)

  • UI Toolkit: Fixed exception being thrown from showPlaceholderText when Button text was null. (UUM-60291)

  • UI Toolkit: Fixed FloatField showMixedValue has a different behavior than IMGUI's showMixedValue. (UUM-3456)

  • UI Toolkit: Fixed pointer and mouse events sometimes not sent exclusively to capturing element during the TrickleDown phase. (UUM-60384)

  • UI Toolkit: Fixed view data persistence not preserving the ListView and TreeView selected items. (UUM-29291)

  • UI Toolkit: Removed instable test case for AddNode (UUM-42968)

  • UI Toolkit: Removed instable test case for CreateNode (UUM-42969)

  • Universal RP: Fixed an issue where downsampled SSAO had serious artefacts on Android. (UUM-49557)

  • Universal RP: Fixed an issue where renderer features didn't pass validation if they inherit from another renderer feature. (UUM-56639)

  • Universal RP: Fixed an issue where Screen Space Decals keyword was missing when Strip Unused Variants was turned off.

  • Universal RP: Fixing RenderRequest using wrong renderer. (UUM-38158)

  • Video: WEBM files are stuttering when the number of remaining frames is less than the number of the pre-buffered frames (UUM-43721)

  • Virtual Texturing: Disabled a PVT-specific tile resolving importance tracking metric that was enabled for SVT (UUM-58895)

Package changes in 2023.2.11f1

Changeset:
6a1e21c61430

Third Party Notices

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