AudioSource.isPlayingvar isPlaying : booleanDescriptionIs the clip playing right now (Read Only)? Note: AudioSource.isPlaying will return false when AudioSource.Pause() is called. When you use AudioSource.Play() again back, it will return true.
JavaScripts
// When the audio component has stopped playing, play otherClip
var otherClip : AudioClip; function Update (){ if (!audio.isPlaying){ audio.clip = otherClip; audio.Play(); } } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { public AudioClip otherClip; void Update() { if (!audio.isPlaying) { audio.clip = otherClip; audio.Play(); } } } import UnityEngine
import System.Collections class example(MonoBehaviour): public otherClip as AudioClip def Update(): if not audio.isPlaying: audio.clip = otherClip audio.Play() |
