EditorGUI.Sliderstatic function Slider (position : Rect, value : float, leftValue : float, rightValue : float) : floatstatic function Slider (position : Rect, label : String, value : float, leftValue : float, rightValue : float) : floatstatic function Slider (position : Rect, label : GUIContent, value : float, leftValue : float, rightValue : float) : floatParameters
Returnsfloat - The value that has been set by the user. DescriptionMake a slider the user can drag to change a value between a min and a max.
// Editor script that lets you scale the selected GameObject between 1 and 100 class EditorGUISlider extends EditorWindow { var scale : float = 1.0; @MenuItem("Examples/EditorGUI Slider usage") static function Init() { var window = GetWindow(EditorGUISlider); window.position = Rect(0,0,150,30); window.Show(); } function OnGUI() { scale = EditorGUI.Slider(Rect(5,5,150,20),scale,1, 100); } function OnInspectorUpdate() { if(Selection.activeTransform) Selection.activeTransform.localScale = Vector3(scale, scale, scale); } }
static function Slider (position : Rect, property : SerializedProperty, leftValue : float, rightValue : float) : voidstatic function Slider (position : Rect, property : SerializedProperty, leftValue : float, rightValue : float, label : String) : voidstatic function Slider (position : Rect, property : SerializedProperty, leftValue : float, rightValue : float, label : GUIContent) : voidParameters
DescriptionMake a slider the user can drag to change a value between a min and a max. |

