EditorGUILayout.BeginScrollViewstatic function BeginScrollView (scrollPosition : Vector2, params options : GUILayoutOption[]) : Vector2static function BeginScrollView (scrollPosition : Vector2, alwaysShowHorizontal : boolean, alwaysShowVertical : boolean, params options : GUILayoutOption[]) : Vector2static function BeginScrollView (scrollPosition : Vector2, horizontalScrollbar : GUIStyle, verticalScrollbar : GUIStyle, params options : GUILayoutOption[]) : Vector2static function BeginScrollView (scrollPosition : Vector2, alwaysShowHorizontal : boolean, alwaysShowVertical : boolean, horizontalScrollbar : GUIStyle, verticalScrollbar : GUIStyle, background : GUIStyle, params options : GUILayoutOption[]) : Vector2Parameters
ReturnsVector2 - The modified scrollPosition. Feed this back into the variable you pass in, as shown in the example. DescriptionBegin an automatically layouted scrollview. These work just like GUILayout.BeginScrollview but feel more application-like and should be used in the editor
// Simple Editor Window that creates a scroll view with a Label inside class BeginEndScrollView extends EditorWindow { var scrollPos : Vector2; var t : String = "This is a string inside a Scroll view!"; @MenuItem("Examples/Write text on ScrollView") static function Init() { var window = GetWindow(BeginEndScrollView); window.Show(); } function OnGUI() { EditorGUILayout.BeginHorizontal(); scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width (100), GUILayout.Height (100)); GUILayout.Label(t); EditorGUILayout.EndScrollView(); if(GUILayout.Button("Add More Text", GUILayout.Width (100), GUILayout.Height (100))) t += " \nAnd this is more text!"; EditorGUILayout.EndHorizontal(); if(GUILayout.Button("Clear")) t = ""; } }
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