EditorGUILayout.TagFieldstatic function TagField (tag : String, params options : GUILayoutOption[]) : Stringstatic function TagField (tag : String, style : GUIStyle, params options : GUILayoutOption[]) : Stringstatic function TagField (label : String, tag : String, params options : GUILayoutOption[]) : Stringstatic function TagField (label : String, tag : String, style : GUIStyle, params options : GUILayoutOption[]) : Stringstatic function TagField (label : GUIContent, tag : String, params options : GUILayoutOption[]) : Stringstatic function TagField (label : GUIContent, tag : String, style : GUIStyle, params options : GUILayoutOption[]) : StringParameters
ReturnsString - The tag selected by the user. DescriptionMake a tag selection field.
// Simple editor script that lets you set a tag for the selected GameObjects. class EditorGUILayoutTagField extends EditorWindow { var tagStr = ""; @MenuItem("Examples/Set Tags For Selection") static function Init() { var window = GetWindow(EditorGUILayoutTagField); window.Show(); } //Disable menu if we dont have at least 1 gameobject selected @MenuItem("Examples/Set Tags For Selection", true) static function ValidateSelection() { return Selection.activeGameObject != null; } function OnGUI() { tagStr = EditorGUILayout.TagField("Tag for Objects:",tagStr); if(GUILayout.Button("Set Tag!")) SetTags(); } function SetTags() { for(var go : GameObject in Selection.gameObjects) go.tag = tagStr; } }
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