EditorWindow.OnHierarchyChangefunction OnHierarchyChange () : voidDescriptionCalled whenever the scene hierarchy has changed. This is transform.parent changed, gameObject.name, creating a new game object, etc. |
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| Scripting > Editor Classes > EditorWindow | ||||
EditorWindow.OnHierarchyChangefunction OnHierarchyChange () : voidDescriptionCalled whenever the scene hierarchy has changed. This is transform.parent changed, gameObject.name, creating a new game object, etc. |