static function SelectionGrid (selected : int, texts : string[], xCount : int, params options : GUILayoutOption[]) : int
static function SelectionGrid (selected : int, images : Texture[], xCount : int, params options : GUILayoutOption[]) : int
static function SelectionGrid (selected : int, content : GUIContent[], xCount : int, params options : GUILayoutOption[]) : int
static function SelectionGrid (selected : int, texts : string[], xCount : int, style : GUIStyle, params options : GUILayoutOption[]) : int
static function SelectionGrid (selected : int, images : Texture[], xCount : int, style : GUIStyle, params options : GUILayoutOption[]) : int
static function SelectionGrid (selected : int, contents : GUIContent[], xCount : int, style : GUIStyle, params options : GUILayoutOption[]) : int
Parameters
| Name | Description |
| selected |
The index of the selected button
|
| texts |
An array of strings to show on the buttons.
|
| images |
An array of textures on the buttons.
|
| contents |
An array of text, image and tooltips for the button.
|
| xCount |
How many elements to fit in the horizontal direction. The elements will be scaled to fit unless the style defines a fixedWidth to use. The height of the control will be determined from the number of elements.
|
| style |
The style to use. If left out, the button style from the current GUISkin is used.
|
| options |
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
|
Returnsint - The index of the selected button.
Description
Make a Selection Grid

Selection grid in the Game View.
var selGridInt : int = 0; var selStrings : String[] = ["Grid 1", "Grid 2", "Grid 3", "Grid 4"];
function OnGUI () { selGridInt = GUILayout.SelectionGrid (selGridInt, selStrings, 2); }
using UnityEngine; using System.Collections;
public class example : MonoBehaviour { public int selGridInt = 0; public string[] selStrings = new string[] {"Grid 1", "Grid 2", "Grid 3", "Grid 4"}; void OnGUI() { selGridInt = GUILayout.SelectionGrid(selGridInt, selStrings, 2); } }
import UnityEngine import System.Collections
class example(MonoBehaviour):
public selGridInt as int = 0
public selStrings as (string) = ('Grid 1', 'Grid 2', 'Grid 3', 'Grid 4')
def OnGUI(): selGridInt = GUILayout.SelectionGrid(selGridInt, selStrings, 2)
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