FilterMode.TrilinearFilterMode.TrilinearDescriptionTrilinear filtering - texture samples are averaged and also blended between mipmap levels. RenderTextures do not support mipmaps, so this setting reverts to Bilinear for those. See Also: Texture.filterMode, texture assets.
JavaScripts
renderer.material.mainTexture.filterMode = FilterMode.Trilinear;
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Awake() { renderer.material.mainTexture.filterMode = FilterMode.Trilinear; } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Awake(): renderer.material.mainTexture.filterMode = FilterMode.Trilinear |
