FilterMode.TrilinearFilterMode.TrilinearDescriptionTrilinear filtering - texture samples are averaged and also blended between mipmap levels. RenderTextures do not support mipmaps, so this setting reverts to Bilinear for those. See Also: Texture.filterMode, texture assets.
JavaScript
renderer.material.mainTexture.filterMode = FilterMode.Trilinear; using UnityEngine; import UnityEngine |
