EditorGUI.Popupstatic function Popup (position : Rect, selectedIndex : int, displayedOptions : string[], style : GUIStyle = EditorStyles.popup) : intstatic function Popup (position : Rect, selectedIndex : int, displayedOptions : GUIContent[], style : GUIStyle = EditorStyles.popup) : intstatic function Popup (position : Rect, label : String, selectedIndex : int, displayedOptions : string[], style : GUIStyle = EditorStyles.popup) : intstatic function Popup (position : Rect, label : GUIContent, selectedIndex : int, displayedOptions : GUIContent[], style : GUIStyle = EditorStyles.popup) : intParameters
Returnsint - The index of the option that has been selected by the user. DescriptionMake a generic popup selection field. Takes the currently selected index as a parameter and returns the index selected by the user.
// Adds a component to the selected GameObjects class EditorGUIPopup extends EditorWindow { var options : String[] = ["Rigidbody", "Box Collider", "Sphere Collider"]; var index : int = 0; @MenuItem("Examples/Editor GUI Popup usage") static function Init() { var window = GetWindow(EditorGUIPopup); window.position = Rect(0,0,180,80); window.Show(); } function OnGUI() { index = EditorGUI.Popup( Rect(0,0,position.width, 20), "Component:", index, options); if(GUI.Button(Rect(0,25,position.width, position.height - 26),"Add Component")) AddComponentToObjects(); } function AddComponentToObjects() { if(!Selection.activeGameObject) { Debug.LogError("Please select at least one GameObject first"); return; } for(var go : GameObject in Selection.gameObjects) go.AddComponent(options[index]); } }
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