EditorGUILayout.CurveFieldstatic function CurveField (value : AnimationCurve, params options : GUILayoutOption[]) : AnimationCurvestatic function CurveField (label : String, value : AnimationCurve, params options : GUILayoutOption[]) : AnimationCurvestatic function CurveField (label : GUIContent, value : AnimationCurve, params options : GUILayoutOption[]) : AnimationCurvestatic function CurveField (value : AnimationCurve, color : Color, ranges : Rect, params options : GUILayoutOption[]) : AnimationCurvestatic function CurveField (label : String, value : AnimationCurve, color : Color, ranges : Rect, params options : GUILayoutOption[]) : AnimationCurvestatic function CurveField (label : GUIContent, value : AnimationCurve, color : Color, ranges : Rect, params options : GUILayoutOption[]) : AnimationCurveParameters
ReturnsAnimationCurve - The curve edited by the user. DescriptionMake a field for editing an AnimationCurve.
// Makes the selected GameObject follow the animation curve. And the script that works with the example: // This script has to go outside of the Editor Folder.
|

