EditorGUILayout.IntFieldstatic function IntField (value : int, params options : GUILayoutOption[]) : intstatic function IntField (value : int, style : GUIStyle, params options : GUILayoutOption[]) : intstatic function IntField (label : String, value : int, params options : GUILayoutOption[]) : intstatic function IntField (label : String, value : int, style : GUIStyle, params options : GUILayoutOption[]) : intstatic function IntField (label : GUIContent, value : int, params options : GUILayoutOption[]) : intstatic function IntField (label : GUIContent, value : int, style : GUIStyle, params options : GUILayoutOption[]) : intParameters
Returnsint - The value entered by the user. DescriptionMake a text field for entering integers.
// Editor Script that clones the selected GameObject a number of times. class EditorGUILayoutIntField extends EditorWindow { var clones : int = 1; @MenuItem("Examples/Clone Object") static function Init() { var window = GetWindow(EditorGUILayoutIntField); window.Show(); } function OnGUI() { sizeMultiplier = EditorGUILayout.IntField("Number of clones:", clones); if(GUILayout.Button("Clone!")) for(var i = 0; i < clones; i++) Instantiate(Selection.activeGameObject, Vector3.zero, Quaternion.identity); } }
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