static function MinMaxSlider (label : GUIContent, ref minValue : float, ref maxValue : float, minLimit : float, maxLimit : float, params options : GUILayoutOption[]) : void
Parameters
Description
Make a special slider the user can use to specify a range between a min and a max.

Moves the selected object randomly betweeen the interval.
class EditorGUILayoutMinMaxSlider extends EditorWindow {
var minVal : float = -10;
var minLimit : float = -20;
var maxVal : float = 10;
var maxLimit : float = 20;
@MenuItem("Examples/Place Object Randomly")
static function Init() {
var window = GetWindow(EditorGUILayoutMinMaxSlider);
window.Show();
}
function OnGUI() {
EditorGUILayout.LabelField("Min Val:", minVal.ToString());
EditorGUILayout.LabelField("Max Val:", maxVal.ToString());
EditorGUILayout.MinMaxSlider(minVal, maxVal, minLimit, maxLimit);
if(GUILayout.Button("Move!"))
PlaceRandomly();
}
function PlaceRandomly() {
if(Selection.activeTransform)
Selection.activeTransform.position =
Vector3(Random.Range(minVal, maxVal),
Random.Range(minVal, maxVal),
Random.Range(minVal, maxVal));
else
Debug.LogError("Select a GameObject to randomize its position.");
}
}