Mesh.RecalculateBoundsfunction RecalculateBounds () : voidDescriptionRecalculate the bounding volume of the mesh from the vertices. After modifying vertices you should call this function to ensure the bounding volume is correct. Assigning triangles will automatically Recalculate the bounding volume.
JavaScripts
using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Start() { Mesh mesh = GetComponent<MeshFilter>().mesh; mesh.RecalculateBounds(); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Start(): mesh as Mesh = GetComponent[of MeshFilter]().mesh mesh.RecalculateBounds() |
