Transform.RotateAroundfunction RotateAround (point : Vector3, axis : Vector3, angle : float) : voidDescriptionRotates the transform about axis passing through point in world coordinates by angle degrees. This modifies both the position and the rotation of the transform.
JavaScripts
function Update() {
// Spin the object around the world origin at 20 degrees/second. transform.RotateAround (Vector3.zero, Vector3.up, 20 * Time.deltaTime); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Update() { transform.RotateAround(Vector3.zero, Vector3.up, 20 * Time.deltaTime); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Update(): transform.RotateAround(Vector3.zero, Vector3.up, (20 * Time.deltaTime)) |
