AssetDatabase.LoadAssetAtPathstatic function LoadAssetAtPath (assetPath : String, type : Type) : ObjectDescriptionReturns the first asset object of type type at given path assetPath. Some asset files may contain multiple objects. (such as a Maya file which may contain multiple Meshes and GameObjects). All paths are relative to the project folder. Like: "Assets/MyTextures/hello.png".
Note: See Also: AssetDatabase.LoadMainAssetAtPath, AssetDatabase.LoadAllAssetsAtPath |
