AudioSource.timevar time : floatDescriptionPlayback position in seconds. Use this to read current playback time or to seek to a new playback time.
Be aware that: On a compressed audio track position does not necessary reflect the actual time in the track
JavaScripts
// Prints the elapsed time in seconds the audio
// source has been playing. // Press "Return" to start the song and see how the // time gets restarted.. function Update() { if(Input.GetKeyDown(KeyCode.Return)) { audio.Stop(); audio.Play(); } Debug.Log(audio.time); } using UnityEngine;
using System.Collections; public class example : MonoBehaviour { void Update() { if (Input.GetKeyDown(KeyCode.Return)) { audio.Stop(); audio.Play(); } Debug.Log(audio.time); } } import UnityEngine
import System.Collections class example(MonoBehaviour): def Update(): if Input.GetKeyDown(KeyCode.Return): audio.Stop() audio.Play() Debug.Log(audio.time) |
